Timeline

5. Timeline

You can control FMOD events from your Unity timelines using FMOD Event Tracks and FMOD Event Playable clips.

Timeline overview

5.1 FMOD Event Track

Each FMOD Event Track can play multiple FMOD Event Playable clips.

FMOD Event Track
FMOD Event Track Inspector

5.1.1 Binding

You can bind each track to a GameObject, which it will use to set the 3D position and orientation of all events that it triggers.

5.1.2 Volume

You can set a volume on each track, which it will apply to all events that it triggers. You can also control the volume over time by creating a curve on the timeline.

5.2 FMOD Event Playable

Each FMOD Event Playable plays a single FMOD event.

FMOD Event Playable

5.2.1 Event

Specifies the event to play.

5.2.2 Stop Mode

Specifies what to do when the play head leaves the clip:

  • Allow Fadeout - Stop the event, allowing it to play the fadeout authored in FMOD Studio.
  • Immediate - Stop the event immediately, ignoring any fadeout.
  • None - Do nothing, allowing the event to keep playing.

5.2.3 Initial Parameter Values

A list of parameters with associated values. These parameter values will be set on the event before it is started.

5.2.4 Parameter Automations

A list of parameters with associated automatable values. You can control parameters in this list over time by creating curves on the timeline. These parameter values will be set on the event every frame while it is playing.

Each automated parameter is assigned to a slot. You can edit the automation curve by selecting the relevant slot in the timeline track's curves view, or by right-clicking the parameter in this list and using the context menu commands:

Parameter Automation