Unity Integration 2.03
You can control FMOD events from your Unity timelines using FMOD Event Tracks and FMOD Event Playable clips.

Each FMOD Event Track can play multiple FMOD Event Playable clips.


You can bind each track to a GameObject, which it will use to set the 3D position and orientation of all events that it triggers.
You can set a volume on each track, which it will apply to all events that it triggers. You can also control the volume over time by creating a curve on the timeline.
Each FMOD Event Playable plays a single FMOD event.

Specifies the event to play.
Specifies what to do when the play head leaves the clip:
A list of parameters with associated values. These parameter values will be set on the event before it is started.
A list of parameters with associated automatable values. You can control parameters in this list over time by creating curves on the timeline. These parameter values will be set on the event every frame while it is playing.
Each automated parameter is assigned to a slot. You can edit the automation curve by selecting the relevant slot in the timeline track's curves view, or by right-clicking the parameter in this list and using the context menu commands:
