Adaptive audio technology, techniques, the artists and their creations.
Creaks is the latest game from renowned Czech game developer, Amanita Design. Continuing with their familiar hand drawn 2D puzzle based adventures, the game has been a big hit with players. Once again sound design and music is an integral part of the playing experience. Intrigued to learn more about what goes on behind the scenes, we talked to the creative team responsible for the audio led by Sound designer Matouš Godik and composer Joe Acheson.
Read moreDiscover the atmospheric sound design and music of DARQ, the critically acclaimed game from Unfold Games. Go behind the scenes to learn all about the audio implementation powered by FMOD.
Read moreComposer and artist Scruffy takes us on a visual tour through the levels of adaptive audio.
Read moreHonk! Em Halberstadt and Nico Disseldorp discuss building a balanced soundscape.
Read moreRitsu Mizutani and Vincent Diamante explain how audio shaped the experience of thatgamecompany's latest project.
Read moreExplore the Finnish springtime with sound designer and composer Joonas Turner.
Read moreA showcase for adaptive audio artists, their creations and techniques.
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