The FMOD Blog

Adaptive audio technology, techniques, the artists and their creations.

Creaks

The Sonic Universe of Creaks

Creaks is the latest game from renowned Czech game developer, Amanita Design. Continuing with their familiar hand drawn 2D puzzle based adventures, the game has been a big hit with players. Once again sound design and music is an integral part of the playing experience. Intrigued to learn more about what goes on behind the scenes, we talked to the creative team responsible for the audio led by Sound designer Matouš Godik and composer Joe Acheson.

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DARQ

Deep dive into the sound design and music of DARQ

Discover the atmospheric sound design and music of DARQ, the critically acclaimed game from Unfold Games. Go behind the scenes to learn all about the audio implementation powered by FMOD.

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Scruffy

Sound logic: Scruffy explains adaptive audio

Composer and artist Scruffy takes us on a visual tour through the levels of adaptive audio.

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Untitled Goose Game

Interview: The sound of Untitled Goose Game

Honk! Em Halberstadt and Nico Disseldorp discuss building a balanced soundscape.

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Sky: Children of the Light

Using sound design to tell a story

Ritsu Mizutani and Vincent Diamante explain how audio shaped the experience of thatgamecompany's latest project.

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Forest

A creative vision for generative music

Explore the Finnish springtime with sound designer and composer Joonas Turner.

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The FMOD Blog

Welcome to the FMOD Blog

A showcase for adaptive audio artists, their creations and techniques.

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