Adaptive audio technology, techniques, the artists and their creations.

Explore the FMOD Studio Scatterer with Romain Raynal as he describes how it is a tool that he frequently use for all sorts of applications in sound design, but discovers its potentional to unlock new possibilities with music.
Read more
Creaks is the latest game from renowned Czech game developer, Amanita Design. Continuing with their familiar hand drawn 2D puzzle based adventures, the game has been a big hit with players. Once again sound design and music is an integral part of the playing experience. Intrigued to learn more about what goes on behind the scenes, we talked to the creative team responsible for the audio led by Sound designer Matouš Godik and composer Joe Acheson.
Read more
Discover the atmospheric sound design and music of DARQ, the critically acclaimed game from Unfold Games. Go behind the scenes to learn all about the audio implementation powered by FMOD.
Read more
Composer and artist Scruffy takes us on a visual tour through the levels of adaptive audio.
Read more
Honk! Em Halberstadt and Nico Disseldorp discuss building a balanced soundscape.
Read more
Ritsu Mizutani and Vincent Diamante explain how audio shaped the experience of thatgamecompany's latest project.
Read more
Explore the Finnish springtime with sound designer and composer Joonas Turner.
Read more
A showcase for adaptive audio artists, their creations and techniques.
Read more